Halo Infinite Doesn't Need a Battle Royale Mode to Beat Call of Duty and Battlefield

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Compared to Vanguard and 2042’s maps, Halo Infinite’s multiplayer maps feel like the product of a design process that valued personality as much as balance. So many other multiplayer maps feel like a shrug of the shoulders and a vague motion used to say “just go out and have fun” whereas Infinite’s maps feel like they were carefully designed with the full player experience in mind. 

That’s also where Halo Infinite’s maps clearly outshine most battle royale maps. Many battle royale maps are designed to slowly force you into specific “zones,” which destroys the illusion that they’re these massive battlefields where anything can happen. Those smaller zones just can’t match the excellence of a properly designed shooter arena.

Halo Infinite Benefits From a Lack of Loadouts, Classes, and Heroes

Games like Vanguard, Battlefield 2042, and many modern battle royales are increasingly emphasizing the idea of going into a match with a certain weapon loadout or character classes that have their own strengths, weaknesses, and abilities. Some do it better than others, but many of those mechanics ultimately result in a “meta” that can affect the outcome of a match before you start playing it. 

Halo isn’t entirely immune from the meta problem, but there is something so refreshing about the idea that Halo Infinite matches don’t feel like they’re subtly being determined by decisions you make before the match even begins. Everyone starts with a pretty even playing field, which is one of those concepts that is supposed to be a pillar of the battle royale genre.

While I understand why modern developers emphasize loadouts, classes, and hero abilities in order to appeal to meta-obsessed competitive gamers, stepping away from that mentality for a while helps you realize those elements don’t need to impact a modern multiplayer experience.

Halo Infinite is a Shockingly Polished Multiplayer Experience

If you would have told me that Halo Infinite’s multiplayer would be launched early after all of the game’s development problems and would be more polished than Vanguard and Battlefield 2042, I would have pitied your optimism. 

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